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anonymous_namespace{opengl.cpp}::GLShadowMap Struct Reference
Inheritance diagram for anonymous_namespace{opengl.cpp}::GLShadowMap:
Collaboration diagram for anonymous_namespace{opengl.cpp}::GLShadowMap:

Public Member Functions

bool init (u32 size)
 
bool init (u32 size)
 
- Public Member Functions inherited from nngn::GLTexArray
bool create (GLenum type, GLenum fmt, GLint min_filter, GLint mag_filter, GLint wrap, const ivec3 &extent, GLsizei mip_levels)
 
bool destroy ()
 
bool create (GLenum type, GLenum fmt, GLint min_filter, GLint mag_filter, GLint wrap, const ivec3 &extent, GLsizei mip_levels)
 
bool destroy ()
 
- Public Member Functions inherited from nngn::OpenGLHandle< GLTexArray >
constexpr OpenGLHandle ()=default
 
constexpr OpenGLHandle (u32 h) noexcept
 
 OpenGLHandle (const OpenGLHandle &)=delete
 
 OpenGLHandle (OpenGLHandle &&lhs) noexcept
 
constexpr OpenGLHandle ()=default
 
constexpr OpenGLHandle (u32 h) noexcept
 
 OpenGLHandle (const OpenGLHandle &)=delete
 
 OpenGLHandle (OpenGLHandle &&lhs) noexcept
 
OpenGLHandleoperator= (const OpenGLHandle &)=delete
 
OpenGLHandleoperator= (OpenGLHandle &&lhs) noexcept
 
OpenGLHandleoperator= (const OpenGLHandle &)=delete
 
OpenGLHandleoperator= (OpenGLHandle &&lhs) noexcept
 
 ~OpenGLHandle ()
 
 ~OpenGLHandle ()
 
u32 id () const
 
u32id ()
 
u32 id () const
 
u32id ()
 

Member Function Documentation

◆ init() [1/2]

bool anonymous_namespace{opengl.cpp}::GLShadowMap::init ( u32  size)
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◆ init() [2/2]

bool anonymous_namespace{opengl.cpp}::GLShadowMap::init ( u32  size)

The documentation for this struct was generated from the following files: