nngn
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Here is a list of all enum values with links to the classes they belong to:
- a -
AABB :
nngn::Collider
ADDED_TO_PATH :
anonymous_namespace{main.cpp}::Launcher
ALIVE :
Entity
ALT :
nngn::Input
AUTOMATIC_EXPOSURE :
nngn::GLPost
- b -
BB :
nngn::Collider
BLOCKING :
nngn::Compute
BLOOM_SCALE_UPDATED :
nngn::GLPost
BLUR_SCALE_UPDATED :
nngn::GLPost
- c -
CALLBACK_ERROR :
anonymous_namespace{opengl.cpp}::OpenGLBackend
CAMERA_UPDATED :
anonymous_namespace{opengl.cpp}::OpenGLBackend
CHECK :
nngn::Colliders
COLLIDING :
nngn::Collider
COMPUTE :
nngn::Graphics::QueueFamily
COMPUTE_UNITS :
nngn::Compute
CTRL :
nngn::Input
CUBE :
nngn::Renderer
CUBES_UPDATED :
nngn::Renderers
CULL_BACK_FACES :
nngn::Graphics::PipelineConfiguration
- d -
DASH :
nngn::Camera
DEBUG :
anonymous_namespace{opencl.cpp}::OpenCLBackend
,
nngn::Graphics::Parameters
DEBUG_ALL :
nngn::Renderers
DEBUG_BB :
nngn::Renderers
DEBUG_CIRCLE :
nngn::Renderers
DEBUG_DEPTH :
nngn::Renderers
DEBUG_LIGHT :
nngn::Renderers
DEBUG_RENDERERS :
nngn::Renderers
DEBUG_UPDATED :
nngn::Renderers
DEPTH_TEST :
nngn::Graphics::PipelineConfiguration
DEPTH_WRITE :
nngn::Graphics::PipelineConfiguration
DEVICE_LOCAL :
nngn::Graphics::MemoryHeap
,
nngn::Graphics::MemoryType
DIR :
nngn::Light
- e -
ENABLED :
nngn::Lighting
,
nngn::Map
END :
nngn::Compute
ERROR :
anonymous_namespace{vulkan.cpp}::VulkanBackend
ES :
anonymous_namespace{opengl.cpp}::OpenGLBackend
- g -
GRAPHICS :
nngn::Graphics::QueueFamily
GRAVITY :
nngn::Collider
- h -
HEARTBEAT :
nngn::Schedule
HIDDEN :
nngn::Graphics::Parameters
HOST_CACHED :
nngn::Graphics::MemoryType
HOST_COHERENT :
nngn::Graphics::MemoryType
HOST_VISIBLE :
nngn::Graphics::MemoryType
- i -
IGNORE_FAILURES :
nngn::Schedule
IGNORE_LIMITS :
nngn::Camera
- k -
KEY_DOWN :
nngn::Input
KEY_ENTER :
nngn::Input
KEY_ESC :
nngn::Input
KEY_LEFT :
nngn::Input
KEY_MAX :
nngn::Input
KEY_PAGE_DOWN :
nngn::Input
KEY_PAGE_UP :
nngn::Input
KEY_PRESS :
nngn::Input
KEY_RELEASE :
nngn::Input
KEY_RIGHT :
nngn::Input
KEY_TAB :
nngn::Input
KEY_UP :
nngn::Input
- l -
LAZILY_ALLOCATED :
nngn::Graphics::MemoryType
LIGHTING_UPDATED :
anonymous_namespace{opengl.cpp}::OpenGLBackend
LINE :
nngn::Graphics::PipelineConfiguration
LOCAL_MEMORY :
nngn::Compute
LOOP :
nngn::Generator
- m -
MAX :
nngn::Textbox::Command
MAX_COLLIDERS_UPDATED :
nngn::Colliders
MAX_COLLISIONS_UPDATED :
nngn::Colliders
MIN :
nngn::Textbox::Command
MOD_ALT :
nngn::Input
MOD_CTRL :
nngn::Input
MOD_SHIFT :
nngn::Input
MONOSPACED :
nngn::Textbox
MUTE :
nngn::Generator
- n -
N :
nngn::Compute
N_TYPES :
nngn::Collider
,
nngn::Renderer
NONE :
nngn::Collider
,
nngn::Schedule
- o -
OK :
anonymous_namespace{main.cpp}::Launcher
OUTPUT_PROCESSING :
nngn::Input
- p -
PERSPECTIVE :
nngn::Camera
,
nngn::Map
,
nngn::Renderers
PLANE :
nngn::Collider
POINT :
nngn::Light
POS_UPDATED :
Entity
PRESENT :
nngn::Graphics::QueueFamily
PRESS :
nngn::Input
PROF_INFO_ALL :
nngn::Compute
PROF_INFO_MAX :
nngn::Compute
- q -
QUEUED :
nngn::Compute
- r -
READ_ONLY :
nngn::Compute
READ_WRITE :
nngn::Compute
RECREATE_SWAPCHAIN :
anonymous_namespace{vulkan.cpp}::VulkanBackend
RESIZED :
anonymous_namespace{opengl.cpp}::OpenGLBackend
RESOLVE :
nngn::Colliders
REWIND :
nngn::Generator
- s -
SCREEN_SPRITE :
nngn::Renderer
SCREEN_SPRITES_UPDATED :
nngn::Renderers
SCREEN_UPDATED :
nngn::Camera
,
nngn::Textbox
SELECTION_UPDATED :
nngn::Renderers
SHADOW_MAPS_UPDATED :
nngn::Lighting
SHADOWS_ENABLED :
nngn::Lighting
,
nngn::LightsUBO
SIZE_UPDATED :
nngn::GLPost
SOLID :
nngn::Collider
SPHERE :
nngn::Collider
SPRITE :
nngn::Renderer
SPRITES_UPDATED :
nngn::Renderers
START :
nngn::Compute
SUBMIT :
nngn::Compute
- t -
TEXT_BLUE :
nngn::Textbox::Command
TEXT_GREEN :
nngn::Textbox::Command
TEXT_RED :
nngn::Textbox::Command
TEXT_WHITE :
nngn::Textbox::Command
TRANSFER :
nngn::Graphics::QueueFamily
TRANSLUCENT :
nngn::Renderer
TRANSLUCENT_UPDATED :
nngn::Renderers
TRIGGER :
nngn::Collider
- u -
UPDATE_SUN :
nngn::Lighting
UPDATED :
nngn::Camera
,
nngn::Lighting
,
nngn::Renderer
,
nngn::Textbox
- v -
VIEW_UPDATED :
nngn::Lighting
VOXEL :
nngn::Renderer
VOXELS_UPDATED :
nngn::Renderers
- w -
WORK_GROUP_SIZE :
nngn::Compute
WRITE_ONLY :
nngn::Compute
- z -
ZSPRITES :
nngn::Lighting
,
nngn::Renderers
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