#include <map.h>
◆ Flag
Enumerator |
---|
ENABLED | |
PERSPECTIVE | |
◆ ebo()
u32 nngn::Map::ebo |
( |
| ) |
const |
|
inline |
◆ enabled()
bool nngn::Map::enabled |
( |
| ) |
const |
|
inline |
◆ gen()
bool nngn::Map::gen |
( |
| ) |
const |
|
private |
◆ init()
◆ load()
◆ load_tiles()
◆ perspective()
bool nngn::Map::perspective |
( |
| ) |
const |
|
inline |
◆ set_enabled()
◆ set_graphics()
◆ set_max()
bool nngn::Map::set_max |
( |
std::size_t | n | ) |
|
◆ vbo()
u32 nngn::Map::vbo |
( |
| ) |
const |
|
inline |
◆ graphics
◆ m_ebo
u32 nngn::Map::m_ebo = {} |
|
private |
◆ m_flags
Flags<Flag> nngn::Map::m_flags = {Flag::ENABLED | Flag::PERSPECTIVE} |
|
private |
◆ m_vbo
u32 nngn::Map::m_vbo = {} |
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private |
◆ max
std::size_t nngn::Map::max = {} |
|
private |
◆ scale
vec2 nngn::Map::scale = {} |
|
private |
◆ size
uvec2 nngn::Map::size = {} |
|
private |
◆ sprite_scale
float nngn::Map::sprite_scale = 1.0f |
|
private |
◆ tex
unsigned int nngn::Map::tex = 0 |
|
private |
◆ textures
◆ trans
vec2 nngn::Map::trans = {} |
|
private |
◆ uv
std::vector<uvec2> nngn::Map::uv = {} |
|
private |
The documentation for this class was generated from the following files: