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bool | anonymous_namespace{lua_texture.cpp}::write_ (const char *filename, const bvec &v, Textures::Format fmt) |
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void | anonymous_namespace{lua_texture.cpp}::red_to_rgba (bvec *dst, const bvec &src) |
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auto | anonymous_namespace{lua_texture.cpp}::generation (const Textures &t) |
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auto | anonymous_namespace{lua_texture.cpp}::load_data (Textures &t, const char *name, const bvec *p) |
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auto | anonymous_namespace{lua_texture.cpp}::update_data (Textures &t, lua_Integer id, const bvec &p) |
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auto | anonymous_namespace{lua_texture.cpp}::dump (const Textures &t, nngn::lua::state_view lua) |
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void | anonymous_namespace{lua_texture.cpp}::register_textures (nngn::lua::table_view t) |
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