nngn
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Functions | |
bool | write_ (const char *filename, const bvec &v, Textures::Format fmt) |
void | red_to_rgba (bvec *dst, const bvec &src) |
auto | generation (const Textures &t) |
auto | load_data (Textures &t, const char *name, const bvec *p) |
auto | update_data (Textures &t, lua_Integer id, const bvec &p) |
auto | dump (const Textures &t, nngn::lua::state_view lua) |
void | register_textures (nngn::lua::table_view t) |
auto anonymous_namespace{lua_texture.cpp}::dump | ( | const Textures & | t, |
nngn::lua::state_view | lua ) |
auto anonymous_namespace{lua_texture.cpp}::load_data | ( | Textures & | t, |
const char * | name, | ||
const bvec * | p ) |
void anonymous_namespace{lua_texture.cpp}::register_textures | ( | nngn::lua::table_view | t | ) |
auto anonymous_namespace{lua_texture.cpp}::update_data | ( | Textures & | t, |
lua_Integer | id, | ||
const bvec & | p ) |