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anonymous_namespace{lua_texture.cpp} Namespace Reference

Functions

bool write_ (const char *filename, const bvec &v, Textures::Format fmt)
 
void red_to_rgba (bvec *dst, const bvec &src)
 
auto generation (const Textures &t)
 
auto load_data (Textures &t, const char *name, const bvec *p)
 
auto update_data (Textures &t, lua_Integer id, const bvec &p)
 
auto dump (const Textures &t, nngn::lua::state_view lua)
 
void register_textures (nngn::lua::table_view t)
 

Function Documentation

◆ dump()

auto anonymous_namespace{lua_texture.cpp}::dump ( const Textures & t,
nngn::lua::state_view lua )
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◆ generation()

auto anonymous_namespace{lua_texture.cpp}::generation ( const Textures & t)
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◆ load_data()

auto anonymous_namespace{lua_texture.cpp}::load_data ( Textures & t,
const char * name,
const bvec * p )
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◆ red_to_rgba()

void anonymous_namespace{lua_texture.cpp}::red_to_rgba ( bvec * dst,
const bvec & src )
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◆ register_textures()

void anonymous_namespace{lua_texture.cpp}::register_textures ( nngn::lua::table_view t)
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◆ update_data()

auto anonymous_namespace{lua_texture.cpp}::update_data ( Textures & t,
lua_Integer id,
const bvec & p )
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◆ write_()

bool anonymous_namespace{lua_texture.cpp}::write_ ( const char * filename,
const bvec & v,
Textures::Format fmt )
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