Here is a list of all variables with links to the classes they belong to:
- p -
- p : anonymous_namespace{stack_test.cpp}::user_type_destructor, anonymous_namespace{static_vector_test.cpp}::S, Entity, nngn::alloc_block< H, T >, nngn::Camera, nngn::Compute::DataArg, nngn::GLFWBackend::CallbackData, nngn::lua::user_data_header< T >, nngn::pointer_flag< T >, nngn::Profile::context< T >, TextureTestGraphics
- padding : anonymous_namespace{compute.cpp}::AABBCollider, anonymous_namespace{compute.cpp}::BBCollider, anonymous_namespace{compute.cpp}::Collision, anonymous_namespace{compute.cpp}::GravityCollider, anonymous_namespace{compute.cpp}::SphereCollider
- param : nngn::Generator
- param_con : nngn::Edit
- params : nngn::GLFWBackend
- parent : Entity
- parents : nngn::ProfileStats
- patch : nngn::Graphics::Version
- path : anonymous_namespace{main.cpp}::Launcher, nngn::Socket
- ph : nngn::Device
- physical_devs : nngn::InstanceInfo
- pipe_fds : Poller
- pipeline : anonymous_namespace{opengl.cpp}::RenderList::Stage, anonymous_namespace{vulkan.cpp}::RenderList::Stage, nngn::Graphics::RenderList::Stage
- pipeline_cache : anonymous_namespace{vulkan.cpp}::VulkanBackend
- pipeline_conf : anonymous_namespace{vulkan.cpp}::VulkanBackend
- pipeline_layout : anonymous_namespace{vulkan.cpp}::VulkanBackend
- pipelines : anonymous_namespace{opengl.cpp}::OpenGLBackend, anonymous_namespace{terminal.cpp}::TerminalBackend, anonymous_namespace{vulkan.cpp}::VulkanBackend
- pixel : nngn::term::Terminal
- plane : anonymous_namespace{compute.cpp}::Events, nngn::Colliders::Backend::Input, nngn::CollisionStats
- plane_buffer : anonymous_namespace{compute.cpp}::ComputeBackend
- platform : anonymous_namespace{opencl.cpp}::OpenCLBackend
- platforms : anonymous_namespace{opencl.cpp}::OpenCLBackend
- point : nngn::LightsUBO
- point_proj : nngn::Graphics::Lighting
- point_views : nngn::Graphics::Lighting
- poll_data : nngn::Socket
- poll_fds : Poller
- poller : Worker
- pos : anonymous_namespace{compute.cpp}::Events, anonymous_namespace{compute.cpp}::GravityCollider, anonymous_namespace{compute.cpp}::SphereCollider, nngn::Collider, nngn::Light, nngn::LightsUBO, nngn::Renderer, nngn::term::VT100EscapeCode, nngn::Vertex, nngn::VT100EscapeCode, PointLights
- pos_dist : CollisionBench
- pos_sparse_dist : CollisionBench
- post : anonymous_namespace{opengl.cpp}::OpenGLBackend, anonymous_namespace{vulkan.cpp}::VulkanBackend
- preferred_device : anonymous_namespace{opencl.cpp}::OpenCLBackend, nngn::Compute::OpenCLParameters
- prefix_size : nngn::term::FrameBuffer
- present : nngn::Device, nngn::SwapChain
- present_mode : nngn::SwapChain
- present_modes : nngn::SurfaceInfo
- presets : nngn::Edit
- pressed : nngn::PCMWidget
- prev : nngn::Profile
- prog : anonymous_namespace{compute.cpp}::ComputeBackend
- programs : anonymous_namespace{opencl.cpp}::OpenCLBackend, anonymous_namespace{opengl.cpp}::OpenGLBackend
- proj : nngn::Camera, nngn::CameraUBO, nngn::Graphics::Camera
- props : nngn::DeviceMemory