Here is a list of all class members with links to the classes they belong to:
- l -
- L : anonymous_namespace{lua_schedule.cpp}::entry, LuaBench, nngn::Input, nngn::lua::defer_pop, nngn::lua::state_view, nngn::lua::traceback, nngn::MouseInput
- l() : nngn::Log
- label() : Window
- lambda() : ScopedTest, StackTest
- lambda_obj() : ScopedTest
- lambda_with_storage() : ScopedTest
- last : nngn::AdHocTimer, nngn::FrameLimiter
- last_f : nngn::FPS
- last_frame() : anonymous_namespace{vulkan.cpp}::VulkanBackend
- last_pos : nngn::PCMWidget
- last_t : nngn::FPS
- Launcher() : anonymous_namespace{main.cpp}::Launcher
- layer_views() : anonymous_namespace{vulkan.cpp}::ShadowMap
- layers() : anonymous_namespace{opengl.cpp}::OpenGLBackend, anonymous_namespace{vulkan.cpp}::VulkanBackend, nngn::Graphics, nngn::InstanceInfo, nngn::Pseudograph
- layout() : nngn::DescriptorSets, Window
- LAZILY_ALLOCATED : nngn::Graphics::MemoryType
- len : MapTestGraphics, nngn::lua::state_view
- length() : nngn::Math
- length2() : nngn::Math
- Light() : nngn::Light
- light : Entity, nngn::Animations, nngn::Gen
- light_range() : nngn::Gen
- light_user_data() : StackTest
- lighting : nngn::GLFWBackend, nngn::Renderers
- lighting_descriptor_sets : anonymous_namespace{vulkan.cpp}::VulkanBackend
- LIGHTING_UPDATED : anonymous_namespace{opengl.cpp}::OpenGLBackend
- lights : EntityBench
- lights_ebo : nngn::Renderers
- lights_fb : anonymous_namespace{opengl.cpp}::OpenGLBackend
- lights_ubo : anonymous_namespace{opengl.cpp}::OpenGLBackend
- lights_vbo : nngn::Renderers
- Limit : nngn::Compute
- limit() : nngn::FrameLimiter
- limits : anonymous_namespace{opencl.cpp}::OpenCLBackend
- LINE : nngn::Graphics::PipelineConfiguration
- linear : nngn::AnimationFunction
- list() : TaggingTest, TrackingTest
- list_nested() : TrackingTest
- load() : AnimationTest, nngn::AABBCollider, nngn::AnimationFunction, nngn::Animations, nngn::BBCollider, nngn::Collider, nngn::Colliders, nngn::CubeRenderer, nngn::Fonts, nngn::GravityCollider, nngn::LightAnimation, nngn::Map, nngn::PlaneCollider, nngn::Renderers, nngn::SphereCollider, nngn::SpriteAnimation, nngn::SpriteRenderer, nngn::Textures, nngn::VoxelRenderer, TextureTest
- load_alpha() : TextureTest
- load_cache() : TextureTest
- load_data() : AnimationTest, nngn::Textures
- load_data_test() : TextureTest
- load_err() : TextureTest
- load_font() : anonymous_namespace{opengl.cpp}::OpenGLBackend, anonymous_namespace{terminal.cpp}::TerminalBackend, anonymous_namespace{vulkan.cpp}::VulkanBackend, nngn::Graphics, nngn::Pseudograph
- load_ids() : TextureTest
- load_max() : TextureTest
- load_textures() : anonymous_namespace{opengl.cpp}::OpenGLBackend, anonymous_namespace{terminal.cpp}::TerminalBackend, anonymous_namespace{vulkan.cpp}::VulkanBackend, nngn::Graphics, nngn::Pseudograph, TextureTestGraphics
- load_tiles() : MapTest, nngn::Map
- LOCAL_MEMORY : nngn::Compute
- local_memory : anonymous_namespace{opencl.cpp}::OpenCLBackend::limits
- lock() : nngn::Socket::lock
- log() : nngn::AdHocTimer
- log_level : anonymous_namespace{vulkan.cpp}::VulkanBackend, nngn::Graphics::VulkanParameters
- LogLevel : nngn::Graphics
- look_at() : CameraTest, nngn::Camera, nngn::Math
- look_at_data() : CameraTest
- LOOP : nngn::Generator
- loop() : nngn::Platform
- lua : AnimationTest, FunctionTest, nngn::Generator, RegisterTest, StackTest, StateTest, TableTest
- lua_alloc() : nngn::lua::alloc_info
- lua_fn() : FunctionTest
- lua_on_collision() : nngn::Colliders
- lua_use_alloc : nngn::Platform
- lua_vector() : nngn::lua_vector< T >
- LuaSyntaxHighlighter() : nngn::LuaSyntaxHighlighter
- luminance_fb0 : nngn::GLPost
- luminance_fb1 : nngn::GLPost
- luminance_last_tex : nngn::GLPost
- luminance_prog : nngn::GLPost
- luminance_res_fb : nngn::GLPost
- luminance_res_tex : nngn::GLPost
- luminance_tex0 : nngn::GLPost
- luminance_tex1 : nngn::GLPost
- luminance_vao : nngn::GLPost