#include <animation.h>
◆ init() [1/2]
void nngn::Animations::init |
( |
Math * |
m | ) |
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inline |
◆ init() [2/2]
void nngn::Animations::init |
( |
Math * |
m | ) |
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inline |
◆ load() [1/2]
◆ load() [2/2]
◆ max() [1/2]
size_t nngn::Animations::max |
( |
| ) |
const |
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inline |
◆ max() [2/2]
size_t nngn::Animations::max |
( |
| ) |
const |
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inline |
◆ max_light() [1/2]
size_t nngn::Animations::max_light |
( |
| ) |
const |
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inline |
◆ max_light() [2/2]
size_t nngn::Animations::max_light |
( |
| ) |
const |
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inline |
◆ max_sprite() [1/2]
size_t nngn::Animations::max_sprite |
( |
| ) |
const |
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inline |
◆ max_sprite() [2/2]
size_t nngn::Animations::max_sprite |
( |
| ) |
const |
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inline |
◆ n() [1/2]
size_t nngn::Animations::n |
( |
| ) |
const |
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inline |
◆ n() [2/2]
size_t nngn::Animations::n |
( |
| ) |
const |
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inline |
◆ n_light() [1/2]
size_t nngn::Animations::n_light |
( |
| ) |
const |
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inline |
◆ n_light() [2/2]
size_t nngn::Animations::n_light |
( |
| ) |
const |
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inline |
◆ n_sprite() [1/2]
size_t nngn::Animations::n_sprite |
( |
| ) |
const |
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inline |
◆ n_sprite() [2/2]
size_t nngn::Animations::n_sprite |
( |
| ) |
const |
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inline |
◆ remove() [1/2]
void nngn::Animations::remove |
( |
Animation * |
p | ) |
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◆ remove() [2/2]
void nngn::Animations::remove |
( |
Animation * |
p | ) |
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◆ set_max() [1/2]
void nngn::Animations::set_max |
( |
size_t |
n | ) |
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◆ set_max() [2/2]
void nngn::Animations::set_max |
( |
size_t |
n | ) |
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◆ update() [1/2]
void nngn::Animations::update |
( |
const Timing & |
t | ) |
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◆ update() [2/2]
void nngn::Animations::update |
( |
const Timing & |
t | ) |
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◆ light
◆ math
Math * nngn::Animations::math = nullptr |
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private |
◆ sprite
The documentation for this class was generated from the following files: