Here is a list of all variables with links to the files they belong to:
- n -
- N : gamma.lua, players.lua, collision.cpp, entity.cpp
- n : dump_lights.lua, lemon.lua
- n16< const > : drums.lua, lemon.lua
- n1< const > : drums.lua
- n2< const > : drums.lua
- n4< const > : drums.lua
- n8 : lemon.lua
- n8< const > : drums.lua
- N< const > : img.lua, img_conv.lua, img_rot.lua, particles.lua, colliders.lua, entities.lua
- n< const > : drums.lua, epiano.lua, line.lua
- n_dir : dump_lights.lua
- N_HOLES : entity.cpp
- name : cathedral.lua, coll.lua, conway.lua, fe1.lua, fe2.lua, fe3.lua, fiona.lua, harvest_moon.lua, house0.lua, house1.lua, light.lua, main.lua, wolfenstein.lua, zelda.lua, bird.lua, campfire.lua, chicken.lua, chocobo.lua, cow.lua, crono.lua, dog.lua, heros_grave_torch.lua, horse.lua, null.lua, old_man.lua, rock0.lua, tree0.lua, chest.lua, fairy0.lua, fairy1.lua, fairy2.lua, fire.lua, link.lua, link_sh.lua, map.lua
- named : configure.lua, inspect.lua, plot.lua
- new_player : menu.lua
- next : demo1.lua, map.lua
- NNGN : texture.lua
- nngn_camera< const > : animation.lua
- NNGN_GL_BUFFER : utils.h
- NNGN_GL_PROGRAM : utils.h
- NNGN_GL_SHADER : utils.h
- NNGN_GL_VERTEX_ARRAY : utils.h
- NNGN_LUA_DECLARE_USER_TYPE0 : main.cpp
- nngn_math : input.lua, camera.lua, light.lua, math.lua, player.lua
- nngn_math< const > : tools.lua, animation.lua, camera.lua, ui.lua
- NNGN_TEST_REGISTRATION_RenderTest : render_test.cpp
- nngn_textbox< const > : animation.lua
- notes< const > : discord.lua, line.lua