nngn
|
Variables | |
local | entity = require "nngn.lib.entity" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | texture = require "nngn.lib.texture" |
local | entities = {} |
local | tex< close > = texture.load("img/chrono_trigger/house.png") |
name = "house1" | |
file = "maps/house1.lua" | |
state = {zsprites = true} | |
init = init | |
on_collision = function(e0, e1) | |
reset = function() nngn:lighting():set_ambient_anim({f = {}}) end | |
data = map.data() | |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} | |
data = map.data() |
entities = {} |
local entity = require "nngn.lib.entity" |
file = "maps/house1.lua" |
init = init |
local map = require "nngn.lib.map" |
name = "house1" |
on_collision = function(e0, e1) |
local player = require "nngn.lib.player" |
state = {zsprites = true} |
local tex< close > = texture.load("img/chrono_trigger/house.png") |
local texture = require "nngn.lib.texture" |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} |