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nngn
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Variables | |
| local | entity = require "nngn.lib.entity" |
| local | map = require "nngn.lib.map" |
| local | player = require "nngn.lib.player" |
| local | texture = require "nngn.lib.texture" |
| local | entities = {} |
| local | tex< close > = texture.load("img/chrono_trigger/house.png") |
| name = "house1" | |
| file = "maps/house1.lua" | |
| state = {zsprites = true} | |
| init = init | |
| on_collision = function(e0, e1) | |
| reset = function() nngn:lighting():set_ambient_anim({f = {}}) end | |
| data = map.data() | |
| tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} | |
| data = map.data() |
| entities = {} |
| local entity = require "nngn.lib.entity" |
| file = "maps/house1.lua" |
| init = init |
| local map = require "nngn.lib.map" |
| name = "house1" |
| on_collision = function(e0, e1) |
| local player = require "nngn.lib.player" |
| state = {zsprites = true} |
| local tex< close > = texture.load("img/chrono_trigger/house.png") |
| local texture = require "nngn.lib.texture" |
| tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} |