Here is a list of all file members with links to the files they belong to:
- n -
- N : gamma.lua, players.lua, collision.cpp, entity.cpp
- n : dump_lights.lua, lemon.lua
- n16< const > : drums.lua, lemon.lua
- n1< const > : drums.lua
- n2< const > : drums.lua
- n4< const > : drums.lua
- n8 : lemon.lua
- n8< const > : drums.lua
- N< const > : img.lua, img_conv.lua, img_rot.lua, particles.lua, colliders.lua, entities.lua
- n< const > : drums.lua, epiano.lua, line.lua
- n_dir : dump_lights.lua
- N_HOLES : entity.cpp
- name : cathedral.lua, coll.lua, conway.lua, fe1.lua, fe2.lua, fe3.lua, fiona.lua, harvest_moon.lua, house0.lua, house1.lua, light.lua, main.lua, wolfenstein.lua, zelda.lua, bird.lua, campfire.lua, chicken.lua, chocobo.lua, cow.lua, crono.lua, dog.lua, heros_grave_torch.lua, horse.lua, null.lua, old_man.lua, rock0.lua, tree0.lua, chest.lua, fairy0.lua, fairy1.lua, fairy2.lua, fire.lua, link.lua, link_sh.lua, map.lua
- named : configure.lua, inspect.lua, plot.lua, configure.lua, inspect.lua, plot.lua
- new() : conway.lua, maze.lua, ui.lua
- new_player : menu.lua
- next : demo1.lua, map.lua, demo0.lua, map.lua
- next_generation() : conway.lua, maze.lua
- NNGN : texture.lua
- NNGN_ANON : utils.h
- NNGN_ANON_DECL : utils.h
- NNGN_ANON_IMPL0 : utils.h
- NNGN_ANON_IMPL1 : utils.h
- NNGN_APPLY : macros.h
- NNGN_APPLY2 : macros.h
- NNGN_ARGC : pp.h
- NNGN_ARGC0 : pp.h
- NNGN_BENCH_LUA_N : lua.h
- NNGN_BENCH_N_COLLIDERS : collision.h
- NNGN_BIND_MEM_FN : utils.h
- nngn_camera< const > : animation.lua
- NNGN_CONTAINER_OF : utils.h
- NNGN_DEFAULT_CONSTRUCT : utils.h
- NNGN_EXPOSE_ITERATOR : utils.h
- NNGN_EXPOSE_ITERATOR0 : utils.h
- NNGN_GL_BUFFER : utils.h
- NNGN_GL_PROGRAM : utils.h
- NNGN_GL_SHADER : utils.h
- NNGN_GL_VERTEX_ARRAY : utils.h
- NNGN_IGNORE : macros.h
- NNGN_IGNORE2 : macros.h
- NNGN_LOG_CONTEXT : log.h
- NNGN_LOG_CONTEXT2 : log.h
- NNGN_LOG_CONTEXT_CF : log.h
- NNGN_LOG_CONTEXT_F : log.h
- NNGN_LOG_CONTEXT_JOIN : log.h
- NNGN_LOG_CONTEXT_VAR : log.h
- NNGN_LUA_DECLARE_USER_TYPE : register.h
- NNGN_LUA_DECLARE_USER_TYPE0 : main.cpp, lua_state.cpp, main.cpp
- NNGN_LUA_DECLARE_USER_TYPE1 : register.h
- NNGN_LUA_DECLARE_USER_TYPE2 : register.h
- NNGN_LUA_PROXY : register.h
- NNGN_LUA_PROXY1 : register.h
- NNGN_LUA_PROXY2 : register.h
- NNGN_LUA_TYPES : lua.h
- NNGN_LUMINANCE_MAX : const.h
- nngn_math : input.lua, camera.lua, light.lua, math.lua, player.lua
- nngn_math< const > : tools.lua, animation.lua, camera.lua, ui.lua
- NNGN_MAX_LIGHTS : const.h
- NNGN_MOVE_ONLY : utils.h
- NNGN_NO_COPY : utils.h
- NNGN_NO_MOVE : utils.h
- NNGN_OVERLOAD : pp.h
- NNGN_PASTE : pp.h
- NNGN_PASTE2 : pp.h
- NNGN_PLATFORM_32BIT : platform.h
- NNGN_PROFILE_CONTEXT : profile.h
- NNGN_PURE_VIRTUAL : utils.h
- NNGN_SCOPED : scoped.h
- NNGN_SHADOWS_ENABLED_BIT : const.h
- NNGN_STATS_CONTEXT : profile.h
- NNGN_STATS_CONTEXT_JOIN : profile.h
- NNGN_STATS_CONTEXT_VAR : profile.h
- NNGN_TEST : registry.h
- NNGN_TEST_REGISTRATION_RenderTest : render_test.cpp
- nngn_textbox< const > : animation.lua
- NNGN_TEXTURE_EXTENT : const.h
- NNGN_TEXTURE_SIZE : const.h
- NNGN_VIRTUAL : utils.h
- NNGN_VK_TYPES : types.h
- notes< const > : discord.lua, line.lua
- ns : timing.cpp