Here is a list of all variables with links to the files they belong to:
- m -
- m : input.lua, path.lua
- MAP : map.lua
- map : demo1.lua, cathedral.lua, coll.lua, fe0.lua, fe1.lua, fe2.lua, fe3.lua, fiona.lua, harvest_moon.lua, house0.lua, house1.lua, light.lua, main.lua, wolfenstein.lua, zelda.lua, all.lua, map.lua, utils.lua, main.lua
- map< const > : conway.lua
- map_next : demo1.lua
- math : all.lua, input.lua
- max_colliders : mem.lua
- MAX_FILTER_WIDTH_LOCAL< const > : img_conv.lua
- MAX_LOCAL< const > : img_conv.lua, img_rot.lua
- MAX_SIZE2< const > : img_conv.lua
- MAX_SIZE< const > : img_conv.lua
- MAX_STD_DEV< const > : img_conv.lua
- MAX_STD_DEV_LOCAL< const > : img_conv.lua
- MAX_VEL : camera.lua
- maze< const > : conway.lua, maze.lua
- menu : input.lua, menu.lua
- menu< const > : player.lua
- MIN_FILTER_WIDTH< const > : img_conv.lua
- MIN_STD_DEV< const > : img_conv.lua
- MOD_ALT : input.lua
- MOD_SHIFT : input.lua
- move : camera.lua
- MOVE< const > : chess.lua
- mt : strict.lua