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local | camera< const > = require "nngn.lib.camera" |
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local | entity< const > = require "nngn.lib.entity" |
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local | input< const > = require "nngn.lib.input" |
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local | state< const > = require "nngn.lib.state" |
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local | utils< const > = require "nngn.lib.utils" |
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local | IS_LOWER< const > = 0x20 |
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local | PIECE_PAWN< const > = string.byte("P") |
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local | PIECE_ROOK< const > = string.byte("R") |
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local | PIECE_KNIGHT< const > = string.byte("N") |
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local | PIECE_BISHOP< const > = string.byte("B") |
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local | PIECE_QUEEN< const > = string.byte("Q") |
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local | PIECE_KING< const > = string.byte("K") |
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local | MOVE< const > = 1 << 0 |
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local | CAPTURE< const > = 1 << 1 |
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local | board_init< const > = |
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