nngn
|
Variables | |
local | camera< const > = require "nngn.lib.camera" |
local | entity< const > = require "nngn.lib.entity" |
local | input< const > = require "nngn.lib.input" |
local | state< const > = require "nngn.lib.state" |
local | utils< const > = require "nngn.lib.utils" |
local | IS_LOWER< const > = 0x20 |
local | PIECE_PAWN< const > = string.byte("P") |
local | PIECE_ROOK< const > = string.byte("R") |
local | PIECE_KNIGHT< const > = string.byte("N") |
local | PIECE_BISHOP< const > = string.byte("B") |
local | PIECE_QUEEN< const > = string.byte("Q") |
local | PIECE_KING< const > = string.byte("K") |
local | MOVE< const > = 1 << 0 |
local | CAPTURE< const > = 1 << 1 |
local | board_init< const > = |
local board_init< const > = |
local CAPTURE< const > = 1 << 1 |
local IS_LOWER< const > = 0x20 |
local MOVE< const > = 1 << 0 |
local PIECE_BISHOP< const > = string.byte("B") |
local PIECE_KING< const > = string.byte("K") |
local PIECE_KNIGHT< const > = string.byte("N") |
local PIECE_PAWN< const > = string.byte("P") |
local PIECE_QUEEN< const > = string.byte("Q") |
local PIECE_ROOK< const > = string.byte("R") |