|
nngn
|
Variables | |
| local | camera< const > = require "nngn.lib.camera" |
| local | entity< const > = require "nngn.lib.entity" |
| local | input< const > = require "nngn.lib.input" |
| local | state< const > = require "nngn.lib.state" |
| local | utils< const > = require "nngn.lib.utils" |
| local | IS_LOWER< const > = 0x20 |
| local | PIECE_PAWN< const > = string.byte("P") |
| local | PIECE_ROOK< const > = string.byte("R") |
| local | PIECE_KNIGHT< const > = string.byte("N") |
| local | PIECE_BISHOP< const > = string.byte("B") |
| local | PIECE_QUEEN< const > = string.byte("Q") |
| local | PIECE_KING< const > = string.byte("K") |
| local | MOVE< const > = 1 << 0 |
| local | CAPTURE< const > = 1 << 1 |
| local | board_init< const > = |
| local board_init< const > = |
| local CAPTURE< const > = 1 << 1 |
| local IS_LOWER< const > = 0x20 |
| local MOVE< const > = 1 << 0 |
| local PIECE_BISHOP< const > = string.byte("B") |
| local PIECE_KING< const > = string.byte("K") |
| local PIECE_KNIGHT< const > = string.byte("N") |
| local PIECE_PAWN< const > = string.byte("P") |
| local PIECE_QUEEN< const > = string.byte("Q") |
| local PIECE_ROOK< const > = string.byte("R") |