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template<nngn::member_function_pointer auto f> |
auto | anonymous_namespace{lua_animation.cpp}::get (const nngn::member_obj_type_t< > &t) |
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template<nngn::member_function_pointer auto f> |
void | anonymous_namespace{lua_animation.cpp}::set (nngn::member_obj_type_t< > &t, lua_Integer n) |
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auto | anonymous_namespace{lua_animation.cpp}::load_v (Animations &a, nngn::lua::table_view t, nngn::lua::state_view lua) |
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auto | anonymous_namespace{lua_animation.cpp}::remove_v (Animations &a, nngn::lua::table_view t) |
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void | anonymous_namespace{lua_animation.cpp}::register_function (nngn::lua::table_view t) |
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void | anonymous_namespace{lua_animation.cpp}::register_sprite (nngn::lua::table_view t) |
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void | anonymous_namespace{lua_animation.cpp}::register_animation (nngn::lua::table_view t) |
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void | anonymous_namespace{lua_animation.cpp}::register_animations (nngn::lua::table_view t) |
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