nngn
|
#include "lua/function.h"
#include "lua/iter.h"
#include "lua/register.h"
#include "lua/table.h"
#include "animation.h"
Namespaces | |
namespace | anonymous_namespace{lua_animation.cpp} |
Functions | |
template<nngn::member_function_pointer auto f> | |
auto | anonymous_namespace{lua_animation.cpp}::get (const nngn::member_obj_type_t<> &t) |
template<nngn::member_function_pointer auto f> | |
void | anonymous_namespace{lua_animation.cpp}::set (nngn::member_obj_type_t<> &t, lua_Integer n) |
auto | anonymous_namespace{lua_animation.cpp}::load_v (Animations &a, nngn::lua::table_view t, nngn::lua::state_view lua) |
auto | anonymous_namespace{lua_animation.cpp}::remove_v (Animations &a, nngn::lua::table_view t) |
void | anonymous_namespace{lua_animation.cpp}::register_function (nngn::lua::table_view t) |
void | anonymous_namespace{lua_animation.cpp}::register_sprite (nngn::lua::table_view t) |
void | anonymous_namespace{lua_animation.cpp}::register_animation (nngn::lua::table_view t) |
void | anonymous_namespace{lua_animation.cpp}::register_animations (nngn::lua::table_view t) |