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anonymous_namespace{lua_animation.cpp} Namespace Reference

Functions

template<nngn::member_function_pointer auto f>
auto get (const nngn::member_obj_type_t< > &t)
 
template<nngn::member_function_pointer auto f>
void set (nngn::member_obj_type_t< > &t, lua_Integer n)
 
auto load_v (Animations &a, nngn::lua::table_view t, nngn::lua::state_view lua)
 
auto remove_v (Animations &a, nngn::lua::table_view t)
 
void register_function (nngn::lua::table_view t)
 
void register_sprite (nngn::lua::table_view t)
 
void register_animation (nngn::lua::table_view t)
 
void register_animations (nngn::lua::table_view t)
 

Function Documentation

◆ get()

auto anonymous_namespace{lua_animation.cpp}::get ( const nngn::member_obj_type_t< > & t)
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◆ load_v()

auto anonymous_namespace{lua_animation.cpp}::load_v ( Animations & a,
nngn::lua::table_view t,
nngn::lua::state_view lua )
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◆ register_animation()

void anonymous_namespace{lua_animation.cpp}::register_animation ( nngn::lua::table_view t)
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◆ register_animations()

void anonymous_namespace{lua_animation.cpp}::register_animations ( nngn::lua::table_view t)
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◆ register_function()

void anonymous_namespace{lua_animation.cpp}::register_function ( nngn::lua::table_view t)

◆ register_sprite()

void anonymous_namespace{lua_animation.cpp}::register_sprite ( nngn::lua::table_view t)

◆ remove_v()

auto anonymous_namespace{lua_animation.cpp}::remove_v ( Animations & a,
nngn::lua::table_view t )
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◆ set()

void anonymous_namespace{lua_animation.cpp}::set ( nngn::member_obj_type_t< > & t,
lua_Integer n )
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